Final Build
Iterating from Beta Build
From the beta build the feedback revolves around difficulty scaling and lack of direction. Starting with the lack of direction and confusing, particularly areas 2 and 3, players did not know to continue walking to progress through the game. At the end of area 2 and 3, I added a glowing door frame to visually tell the player to continue walking towards the end.
Additionally, for area 2, I added glowing tiles on the ceiling to prevent the player from getting confused. Players would sometimes fall and look up, being confused that everything is black, which lead them to think the game is broken. These glowing tiles serve the purpose of indicating that there is a ceiling and give the player a sense of direction within a black room.
Other minor adjustments come from moving both teleport triggers in area 2 and 3 higher. Some players would fall more than others, resulting in more time falling to the trigger than actual gameplay. To address this issue, both triggers has been moved higher, decreasing the falling time for players if they fail.
Area 3 Rework
One of the major feedback was the difficulty of area 3 with the introduction of the lower gravity gameplay. To address this issue, I overhauled one of the pathways to be very easy as a way to introduce the low gravity to the player. Instead of a long, specific timing jump, the pathway now consists of 3 simple jumps with 1 disappearing / reappearing platform in the middle.
The pathway consisting of multiple back-and-forth jumps is also adjusted to be easier. I have moved the platforms closer to each other to account for jump deviation of players. Many players would jump too early, making them miss the next platforms by an inch.
Additionally, I have added 3 pathways towards the middle for each of the plate. Players would sometimes be confused on what to do next as they would have to jump down to go back to the middle. These pathways tell the players to go to the middle and complete the other pathways if they have not already.
Get The Dreaming
The Dreaming
Status | Released |
Author | Jacob Chan |
Genre | Platformer |
Tags | 3D, Singleplayer |
More posts
- Postmortem33 days ago
- Intuitive Exploration: Level Design and Cinematic Sequences45 days ago
- Beta Build52 days ago
- Name Change58 days ago
- Art Build65 days ago
- Small Movement Update70 days ago
- Prototype Development79 days ago
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